380 lines
12 KiB
C
380 lines
12 KiB
C
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// #################################################################################################
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// # << NEORV32 - Conway's Game of Life >> #
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// # ********************************************************************************************* #
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// # BSD 3-Clause License #
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// # #
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// # Copyright (c) 2023, Stephan Nolting. All rights reserved. #
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// # #
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// # Redistribution and use in source and binary forms, with or without modification, are #
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// # permitted provided that the following conditions are met: #
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// # #
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// # 1. Redistributions of source code must retain the above copyright notice, this list of #
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// # conditions and the following disclaimer. #
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// # #
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// # 2. Redistributions in binary form must reproduce the above copyright notice, this list of #
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// # conditions and the following disclaimer in the documentation and/or other materials #
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// # provided with the distribution. #
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// # #
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// # 3. Neither the name of the copyright holder nor the names of its contributors may be used to #
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// # endorse or promote products derived from this software without specific prior written #
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// # permission. #
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// # #
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// # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS #
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// # OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF #
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// # MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE #
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// # COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, #
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// # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE #
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// # GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED #
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// # AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING #
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// # NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED #
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// # OF THE POSSIBILITY OF SUCH DAMAGE. #
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// # ********************************************************************************************* #
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// # The NEORV32 Processor - https://github.com/stnolting/neorv32 (c) Stephan Nolting #
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// #################################################################################################
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/**********************************************************************//**
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* @file game_of_life/main.c
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* @author Stephan Nolting
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* @brief Conway's game of life in a UART terminal.
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**************************************************************************/
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#include <neorv32.h>
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/**********************************************************************//**
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* @name User configuration
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**************************************************************************/
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/**@{*/
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/** UART BAUD rate */
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#define BAUD_RATE 19200
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/** Universe x size (has to be a multiple of 8) */
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#define NUM_CELLS_X 160
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/** Universe y size */
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#define NUM_CELLS_Y 40
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/** Delay between generations in ms */
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#define GEN_DELAY 500
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/** Symbol for dead cell */
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#define CELL_DEAD (' ')
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/** Symbol for alive cell */
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#define CELL_ALIVE ('#')
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/**@}*/
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/**********************************************************************//**
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* The universe
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**************************************************************************/
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uint8_t universe[2][NUM_CELLS_X/8][NUM_CELLS_Y];
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// Prototypes
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void clear_universe(int u);
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void set_cell(int u, int x, int y);
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int get_cell(int u, int x, int y);
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int get_neighborhood(int u, int x, int y);
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void print_universe(int u);
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int pop_count(int u);
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uint32_t xorshift32(void);
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/**********************************************************************//**
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* Conway's Game of Life.
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*
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* @note This program requires the UART to be synthesized (the TRNG is optional).
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*
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* @return 0 if execution was successful
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**************************************************************************/
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int main(void) {
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// check if UART unit is implemented at all
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if (neorv32_uart0_available() == 0) {
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return 1;
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}
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// capture all exceptions and give debug info via UART
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// this is not required, but keeps us safe
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neorv32_rte_setup();
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// setup UART at default baud rate, no interrupts
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neorv32_uart0_setup(BAUD_RATE, 0);
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while (1) {
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int u = 0, cell = 0, n = 0;
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int x, y;
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int trng_available = 0;
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uint8_t trng_data;
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// initialize universe
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uint32_t generation = 0;
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clear_universe(0);
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clear_universe(1);
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// intro
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neorv32_uart0_printf("\n\n<<< Conways's Game of Life >>>\n\n");
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neorv32_uart0_printf("This program requires a terminal resolution of at least %ux%u characters.\n", NUM_CELLS_X+2, NUM_CELLS_Y+3);
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neorv32_uart0_printf("Press any key to start a random-initialized torus-style universe of %ux%u cells.\n", NUM_CELLS_X, NUM_CELLS_Y);
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neorv32_uart0_printf("You can pause/restart the simulation by pressing any key.\n");
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// check if TRNG was synthesized
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if (neorv32_trng_available()) {
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neorv32_uart0_printf("\nTRNG detected. Using TRNG for universe initialization.\n");
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neorv32_trng_enable(0);
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trng_available = 1;
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}
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// randomize until key pressed
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while (neorv32_uart0_char_received() == 0) {
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xorshift32();
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}
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neorv32_uart0_char_received_get(); // discard received char
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// initialize universe using random data
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for (x=0; x<NUM_CELLS_X/8; x++) {
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for (y=0; y<NUM_CELLS_Y; y++) {
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if (trng_available) {
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while (1) {
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if (neorv32_trng_get(&trng_data)) {
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continue;
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}
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else {
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break;
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}
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}
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universe[0][x][y] = trng_data; // use data from TRNG
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}
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else {
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universe[0][x][y] = (uint8_t)xorshift32(); // use data from PRNG
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}
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}
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}
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while(1) {
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// user abort?
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if (neorv32_uart0_char_received()) {
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neorv32_uart0_char_received_get(); // discard received char
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neorv32_uart0_printf("\nRestart (y/n)?");
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if (neorv32_uart0_getc() == 'y') {
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break;
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}
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}
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// print generation, population count and the current universe
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neorv32_uart0_printf("\n\nGeneration %u: %u/%u living cells\n", (uint32_t)generation, (uint32_t)pop_count(u), NUM_CELLS_X*NUM_CELLS_Y);
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print_universe(u);
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// compute next generation
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clear_universe((u + 1) & 1);
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for (x=0; x<NUM_CELLS_X; x++) {
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for (y=0; y<NUM_CELLS_Y; y++) {
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cell = get_cell(u, x, y); // state of current cell
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n = get_neighborhood(u, x, y); // number of living neighbor cells
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// -- classic rule set --
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// if center cell is dead -> cell comes to life when there are exactly 3 living cells around
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// if center cell is alive -> stay alive if there are 2 or three living cells around
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// else -> cell is/becomes dead
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if (((cell == 0) && (n == 3)) || ((cell != 0) && ((n == 2) || (n == 3)))) {
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set_cell((u + 1) & 1, x, y);
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}
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} // y
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} // x
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u = (u + 1) & 1; // switch universe
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generation++;
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// wait GEN_DELAY ms
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neorv32_cpu_delay_ms(GEN_DELAY);
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}
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}
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return 0;
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}
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/**********************************************************************//**
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* Print universe via UARt.
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*
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* @param[in] u Universe select (0 or 1).
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**************************************************************************/
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void print_universe(int u){
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int16_t x, y;
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neorv32_uart0_putc('+');
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for (x=0; x<NUM_CELLS_X; x++) {
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neorv32_uart0_putc('-');
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}
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neorv32_uart0_putc('+');
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neorv32_uart0_putc('\r');
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neorv32_uart0_putc('\n');
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for (y=0; y<NUM_CELLS_Y; y++) {
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neorv32_uart0_putc('|');
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for (x=0; x<NUM_CELLS_X; x++) {
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if (get_cell(u, x, y))
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neorv32_uart0_putc((char)CELL_ALIVE);
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else
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neorv32_uart0_putc((char)CELL_DEAD);
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}
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// end of line
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neorv32_uart0_putc('|');
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neorv32_uart0_putc('\r');
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neorv32_uart0_putc('\n');
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}
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neorv32_uart0_putc('+');
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for (x=0; x<NUM_CELLS_X; x++) {
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neorv32_uart0_putc('-');
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}
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neorv32_uart0_putc('+');
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}
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/**********************************************************************//**
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* Kill all cells in universe.
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*
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* @param[in] u Universe select (0 or 1).
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**************************************************************************/
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void clear_universe(int u){
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uint16_t x, y;
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for (x=0; x<NUM_CELLS_X/8; x++) {
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for (y=0; y<NUM_CELLS_Y; y++) {
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universe[u][x][y] = 0;
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}
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}
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}
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/**********************************************************************//**
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* Make cell alive.
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*
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* @param[in] u Universe select (0 or 1).
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* @param[in] x X coordinate of cell.
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* @param[in] y Y coordinate of cell.
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**************************************************************************/
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void set_cell(int u, int x, int y){
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if ((x >= NUM_CELLS_X) || (y >= NUM_CELLS_Y))
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return; // out of range
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universe[u][x>>3][y] |= (uint8_t)(1 << (7 - (x & 7)));
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}
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/**********************************************************************//**
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* Get state of cell.
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*
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* @param[in] u Universe select (0 or 1).
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* @param[in] x X coordinate of cell.
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* @param[in] y Y coordinate of cell.
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* @return Cell is dead when 0, cell is alive when 1.
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**************************************************************************/
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int get_cell(int u, int x, int y){
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// range check: wrap around -> torus-style universe
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if (x < 0)
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x = NUM_CELLS_X-1;
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if (x > NUM_CELLS_X-1)
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x = 0;
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if (y < 0)
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y = NUM_CELLS_Y-1;
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if (y > NUM_CELLS_Y-1)
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y = 0;
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// check bit according to cell
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uint8_t tmp = universe[u][x>>3][y];
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tmp &= 1 << (7 - (x & 7));
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if (tmp == 0)
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return 0; // DEAD
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else
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return 1; // ALIVE
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}
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/**********************************************************************//**
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* Get number of living cells in neighborhood.
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*
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* @param[in] u Universe select (0 or 1).
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* @param[in] x X coordinate of the neighborhood's center cell.
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* @param[in] y Y coordinate of the neighborhood's center cell.
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* @return Number of living cells in neighborhood (0..9).
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**************************************************************************/
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int get_neighborhood(int u, int x, int y){
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// Cell index layout:
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// 012
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// 3#4
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// 567
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int num = 0;
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num += get_cell(u, x-1, y-1); // 0
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num += get_cell(u, x, y-1); // 1
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num += get_cell(u, x+1, y-1); // 2
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num += get_cell(u, x-1, y); // 3
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num += get_cell(u, x+1, y); // 4
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num += get_cell(u, x-1, y+1); // 5
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num += get_cell(u, x, y+1); // 6
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num += get_cell(u, x+1, y+1); // 7
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return num;
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}
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/**********************************************************************//**
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* Count living cells in universe.
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*
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* @param[in] u Universe select (0 or 1).
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* @return Number of living cells.
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**************************************************************************/
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int pop_count(int u) {
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int x, y, cnt;
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cnt = 0;
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for (x=0; x<NUM_CELLS_X; x++) {
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for (y=0; y<NUM_CELLS_Y; y++) {
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cnt += (int)get_cell(u, x, y);
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}
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}
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return cnt;
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}
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/**********************************************************************//**
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* Simple pseudo random number generator.
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*
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* @return Random number.
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**************************************************************************/
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uint32_t xorshift32(void) {
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static uint32_t x32 = 314159265;
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x32 ^= x32 << 13;
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x32 ^= x32 >> 17;
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x32 ^= x32 << 5;
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return x32;
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}
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